Brazilian jiu-jitsu

Build your game, don't collect techniques.

Put together the game you actually play. Log what happens to it in training. See what works, what keeps stopping you, and what to do about it.

Coming to Google PlaySee how it works

Your game

A connected system, not a list

My Game is organised around six areas. Add the attacks, escapes and transitions you actually play, and you can see where your game is real and where it stops.

  • Add from the library, or from what you logged in training.
  • Each one sits at the position you play it from.
  • A position with nothing in it is a position to work on.

Guard

14 techniques

Side control

6 techniques

Mount

8 techniques

Back control

5 techniques

Turtle

3 techniques

Standing

4 techniques

Example figures. Your game is whatever you put in it.

After training

Four words, and you are done

You are tired and you want a shower. Tap the techniques that came up and say what happened to each one. That is the whole job.

  • WorkedYou got it, live.
  • ProblemIt kept going wrong here.
  • EscapedThey got out of it.
  • DrilledPractised, not tested yet.

One session is a day of training, however much you put in it.

2026-07-18

Scissor Sweep

Closed guard

Worked

Hip Bump Sweep

Closed guard

Worked

Armbar

Closed guard

Escaped

Elbow-Knee Escape

Mount, bottom

Problem

Arm Triangle

Side control, top

Worked

Rear Naked Choke

Back control

Drilled

AnalysisPro

What is working, and what keeps stopping you

Your own sessions, counted. Choose how far back to look, and it compares that against the same number of sessions before.

Last 2Last 5Last 10All10 trainings
26
12
8
19

Where your training actually happens, and how it goes there.

Guard36
Side control8
Mount9
Back control3
Turtle3
Standing6
  • Worked
  • Problem
  • Opponent escaped
  • Drilled only

Each session measured against itself, so a quiet week and a heavy one compare fairly.

Worked40%
Problem18%
Escaped12%
Drilled29%

The 10 techniques you log most, drilling included.

13 logged
Scissor Sweep11
Armbar8
Hip Bump Sweep7
Elbow-Knee Escape6
Cross Collar Choke5
Breaking Posture5
Americana4
Arm Triangle4
Double Leg4
Back Take from Turtle3
  • Worked
  • Problem
  • Opponent escaped
  • Drilled only

Scissor Sweep

88% working, from 8 attempts that carried a verdict.

Closed guard

Elbow-Knee Escape

75% going wrong. The part of your game costing you the most.

Mount, bottom

Guard

64% working across 36 observations here.

One of the six areas

Armbar

3 times opponents got out. Tighten the control before you commit.

Closed guard

Ordered by how badly and how often something is going wrong. One bad night does not put a technique on the list.

  1. 1

    Armbar

    Opponents are getting out of this one.

    67%
  2. 2

    Elbow-Knee Escape

    This keeps going wrong in the same place.

    75%
  3. 3

    Cross Collar Choke

    It is not landing often enough yet.

    50%

An example from ten logged sessions. Every figure comes from what you logged — and drilling counts as time on the mat, never as something that worked.

What nextFree

It tells you what to learn next, and why

Not a search box and not a syllabus. Next to Learn reads your game and your training outcomes, then ranks a short list of techniques that would actually fit.

A short list picked for your game — not everything this position allows.

Closed guard
  1. 1

    Ezekiel Choke

    Closed guard · Submission

    Why this

    Armbar keeps getting shut down. This gives you another way through.

  2. 2

    Triangle Choke

    Closed guard · Submission

    Why this

    Armbar keeps getting shut down. This gives you another way through.

  3. 3

    Reverse Shrimp

    Closed guard · Movement

    Why this

    Fits the game you already play from Closed Guard.

  4. 4

    Arm Drag

    Closed guard · Control transition

    Why this

    Fits the game you already play from Closed Guard.

  • Your game

    What is already in My Game, and which positions you play from.

  • Your outcomes

    What has been working and what keeps failing, per technique and position.

  • The route graph

    Where each technique leads, and which positions it opens up.

  • Recency

    Counted in sessions, not dates — evidence older than eight stops counting.

This is not the AI. It is a fixed set of rules over your game and your results, so the same training always gives the same list, and every entry tells you why it is there. AI Coach is the part that writes.

Same ten sessions as above. The first two are there because opponents keep escaping the armbar — exactly what Analysis found.

Your coachPro

A read on your game, after training

Analysis gives you the numbers. AI Coach reads them the way a coach reads a log — what is holding up, where it breaks, and the one thing to do about it next.

Keep doingReliable

Scissor Sweep

88% worked · 8 observations

Consistently working

ImproveReliable

Guard

64% worked · 25 observations

Inconsistent results

Main focusReliable

Armbar

33% worked · 3 escapes

Opponents escape often

Written from the cards above

This has been a steady stretch, and the guard is doing most of the work.

The scissor sweep has turned into something you can rely on — it goes in early and you are getting the position off it rather than scrambling for it.

The armbar is the opposite story. You are arriving at it and then losing it, which is a holding problem rather than an entry problem, and the two need different work.

From under mount the difficulty starts earlier: the escape is not getting going, so there is nothing to lose hold of yet.

Those two are worth treating separately even though both show up as failures.

  • Scissor sweep is dependable now, and it is carrying the guard.
  • The posture break is going in consistently, which is why the guard opens at all.
  • They are getting out of the armbar after you have it. Holding it is the job before finishing it.
  • The mount escape is not starting, which is earlier work than the finish.

One priority: the armbar. Spend a round holding the position without attacking, so keeping it becomes its own skill before you commit to the finish.

Worded by a language model from the counted facts above, and you can report it in the app if it gets something wrong.

  • Your counted outcomes, per technique and per position
  • Three time frames: all of it, the window you picked, and the one before
  • What has turned around, stalled or started leaking
  • What it told you to focus on last time
  • It never sees your training log, only the counts
  • It cannot invent a technique, a position or a trend
  • It will not guess at your hips, grips or posture — the log records outcomes, not execution

Same ten sessions again. You get a new read once your training has moved on, not every time you open the screen.

Plans

What changes when you go PRO

Free is a real product: build your game, get recommendations, log your first 10 sessions. PRO is what turns a growing log into something that keeps telling you things.

$0

No account needed to browse techniques

  • The full techniques library
  • My Game — build it position by position
  • Next to Learn recommendations
  • Your first 10 logged sessions

Nothing you log is ever removed, on any plan.

Pro

$4.99/month

or $39 a year — $3.25/monthSave 35%

Everything in Free, plus:

  • Keep logging past ten

    The session limit comes off. Everything after it counts towards the same picture.

  • Analysis

    Your positions and techniques counted, with the trend across the sessions you pick.

  • AI Coach

    A written read of that: what is holding up, where it breaks, and one thing to do next.

No free trial. USD list price. Google Play charges in your own currency. It renews until you cancel, and it is managed in Google Play.

Coming to Google PlayBuying happens in the app, not here.

Start building your game.

Add what you already play, log your next session, and see what it tells you.

Coming to Google Play

Free to start. Android first.